B.Sc Animation Filmmaking
The first year focuses on creating a strong foundation in the art and technique of 2D and 3D animation; graphic novel design and publishing; and video game design, art, and development. In the second year, students choose any one of these streams and develop advanced skills in it. The third year is dedicated to their final project.
Each course gives importance to both the critical study and understanding of any one of the streams chosen – animation, sequential art (comics) and video games; as well as to their practice – the art and techniques by which they are made. However, they are also exposed to and informed about the requirements and skill of the other streams through collaborative projects and contextual study classes.
Each term has extensive practical modules that test the skill and ingenuity of the students in formulating and producing creative and innovative projects either individually or in groups.
The course informs students about the history of art, comics, animation, video games, theatre and its evolution, music and digital production design, as part of its contextual studies or general education program.
It also develops skills in drawing and illustration for concept art and book covers; commercial art for poster and advertising design; multimedia and website design and development; storyboarding for animation and live action films; character design and development; and cartooning and caricatures for newspapers and magazines.